You can also use a shadow cast from an AE light, which allows for some interesting possibilities such as casting multiple shadows from different angles, animating the lights for moving shadows and adding more natural diffusion to the shadow. The downside is a significant increase in render time.
If you don’t want to affect the layer casting the shadow then here’s your setup:
1) Make your subject layer 3D. In material options set the layer to Casts Shadows – On, Accept Shadows – Off, Accepts Lights – Off.
2) Create a new White Solid and make it a 3D layer, this is the plane that will ‘catch’ your shadow. Set the material options to Casts Shadows – Off, Accepts Shadows – On, Accepts Light – Off.
3) Create a new Point or Spot light. Position it to cast a shadow from your 3D subject onto the white solid. Set light options to Casts Shadows – On and change the Shadow Darkness and Diffusion properties as you like.
4) Set the White Solid to the Multiply blend mode. The white parts of the layer (everything but the shadow) will become transparent and the shadow values will multiply everything behind it.
The most important things to remember with this technique are that the shadow will only appear on the surface of the white solid layer (you may need a big one!) and it is essential that these material options are used: the light and 3d subject must cast shadows, the white solid must accept shadows and not accept lights!
Darby Edelen
Designer
Left Coast Digital
Santa Cruz, CA