Activity › Forums › Maxon Cinema 4D › adding customised icons
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adding customised icons
Posted by Alan Lacey on May 29, 2006 at 6:40 amThere are many command in C4D that do not have icons associated with them. As these are 32×32 tifs is there a way of adding your own?
I tried just adding one to one of the plugins folders that doesn’t have one, but no luck.
Thank you
Alan
Alan Lacey replied 19 years, 11 months ago 4 Members · 6 Replies -
6 Replies
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Mylenium
May 29, 2006 at 4:32 pm[Adam Trachtenberg] “Unfortunately you can’t add custom icons.”
Not entirely true (no offence). Just read an article that would allow such things to be done using COFFEE scripting. Have to look into the matter, but it seems that scripts are able to add data to the global resource files, thus allowing this behavior.
Mylenium
[Pour Myl
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Alan Lacey
May 29, 2006 at 4:36 pmOooo! if you do manage to puzzle it out can you give a thicko like me some ‘short word’ guidance please.
Alan
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Björn Marl
May 29, 2006 at 5:32 pmYes, by using a function in a script and assigning the script an icon you can get around this limitation.
Assigning icons to scripts is very easy, you just hit one button and the current view is rendered as an icon.
Using the functions is mostly rather easy too, the commandmanger will show you the commands number which you can use with callcommand in the script.
Cheers
Bj -
Adam Trachtenberg
May 30, 2006 at 5:11 amWell there you go–learn something every day. 🙂
Note to self: must look into this scripting/coffee business.
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Alan Lacey
May 30, 2006 at 7:56 pmthanks Bjorn
I must check out this scripting/coffee stuff too. Way back in my 3DS days I scrited in Max and my guess is it’ll be easier in c4d.
Alan
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