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Adding Bezier Points to animated mask?
Hello,
Is it not possible in Motion to add or remove points during a vector animated mask (that changes shapes)?If not, any suggestions of a workaround? I need to make this big curley-q shape build in following the shape of the curley-q… so it starts out simple and gets real hairy. It would be great if I could add points as it goes, but that doesn’t seem to work?
Thanks!