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Adding a track of generated black… everyone already does this?
Just read something on another forum that blew my mind in that it makes sense, and I feel like a fool for not having heard or thought about it earlier.
Seems like everybody but me starts off a project by adding a generated media event with black and making that the bottom track, stretched across the whole length of the project.
If they’re going to be working in studio RGB for the whole project, they adjust that black to 16-16-16.
The rationale is that when you fade to black or have a space between media, what Vegas is producing is not really black — it’s alpha 0. It’s not a generated black. So if you’re intending to be in studio RBG, you’re not getting the 16-16-16 you want, but instead a 0 alpha, which will be out of range.
If the intent is to work in computer RGB and go to studio RGB at render time, they still do this…because the Levels or Broadcast Colors filters still won’t adjust that “black” from the non-events to 16….it’ll stay as that 0 alpha.
Okay, that makes complete sense…but never once occurred to me. Is this one of those unwritten but widely understood rules?! I could’ve sworn absorbed all the info I needed years ago from Douglas Spotted Eagle’s Vegas 8 book — I don’t remember having seen this!
And for anyone who hasn’t thought of this and has just had his or her mind blown, too, speak up, so I don’t feel so dumb out here! 🙂
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Radio guy in a TV world. Bigasssuperstar.com