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Activity Forums Maxon Cinema 4D add noise to shapes

  • Randy Johnson

    February 23, 2009 at 12:40 pm

    you can use displacement in the texture to give it age. Coins are generally done with displacement.
    /Randy

  • Maxim Moisseev

    February 23, 2009 at 2:06 pm

    I didn’t use textures, just shapes. How can I make shapes look more used?

  • Randy Johnson

    February 23, 2009 at 3:05 pm

    Are they seperate pieces of geometry or one that you modeled? a hypernurbs can round the edges but if you have a lot of extrudes could be some work. You can also chanfur the splines or fillet the edges… and ambient occlusion makes things look old too.
    Some dents in your material and scratches.
    /randy

  • Maxim Moisseev

    February 23, 2009 at 3:17 pm

    They’re all separeted of course. Mostly extruded nurbs. i’d be fool to model text objects ))

    To chamfer every edge is not the issue for me, I’m sure there is some way to chamfer all objects at one time.

  • Randy Johnson

    February 23, 2009 at 3:26 pm

    really depends how you built your scene.
    If you still have the extrude nurbs play with cap fillets. If you dont like this look goto your spline and select the points you want and right click to get the chamfur tool.
    Anything made editable you will need to select the edges and use the bevel tool.

    OR your can make everything a single object and use a hyper nurbs…

    /Randy

  • Maxim Moisseev

    February 23, 2009 at 3:34 pm

    Thanks, Randy.

    But what exactly shall I do after dropping all geometry into HyperNurbs?
    I’m not so familiar with it, sorry.

  • Randy Johnson

    February 23, 2009 at 3:40 pm

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