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Activity Forums Maxon Cinema 4D Adam Trachtenberg, can you help me!??

  • Adam Trachtenberg, can you help me!??

    Posted by Danny Maiello on November 4, 2008 at 1:08 am

    LOL! 🙂 I ask for Adam because i read a post he responded to in March about a similiar problem i’m having. It’s in regard to creating a single polygon object from many other objects and nurbs… you responded:

    Re: Create single polygon from Group of Objects
    by Adam Trachtenberg on Mar 6, 2008 at 1:30:25 pm

    Connect should work. Make sure you have only polygon objects selected (no nulls, nurbs, etc.)
    and then run the command. You should get a new object composed of all your poly objects. The
    originals won’t be deleted.
    If you have nurbs objects you’ll have to make them editable first.

    AdamT
    Cinema 4DXL8 Bodypaint

    *Remember: Tues. is national Shoe Day. Wear shoes to show your support for bimetalism and
    the designated hitter rule!*

    I was wondering if you, or anybody for that matter, could elaborate on this process, or lead me to a post i may have overlooked when i was searching in the archives for a similiar problem….or maybe a tutorial?? thanks everyone!!!
    -Danny

    Danny Maiello replied 17 years, 6 months ago 2 Members · 3 Replies
  • 3 Replies
  • Danny Maiello

    November 4, 2008 at 1:22 am

    okay so minutes after i posted the last post..i sorta figured it out…rather easy…however…my two deformers didn’t get (for a lack of a better term) transfered over into my final polygon? is there something i’m supposed to do in order for my polygon to be deformed correctly after being connected or some other way of achieving this? thanks again!

  • Adam Trachtenberg

    November 4, 2008 at 1:46 am

    You have to first run “current state to object” on any deformed object. Then delete the original object/deformer and connect as before.

  • Danny Maiello

    November 4, 2008 at 11:40 pm

    thank you very much Adam! I appreciate it!

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