Hi! I don’t have high hopes that this is actually possible, but I thought this is a good place to ask:
I have a path that I have applied a Wiggle Path effect to and I have an object that I want to animate along the resulting wiggled path. Since the path still only has those original points in its path metadata, any use of things like pointOnPath() is useless. Is there a way to access the points of the wiggled path?