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Activity Forums Maxon Cinema 4D A way to get Explosion FX Deformer to ignore N-gons?

  • A way to get Explosion FX Deformer to ignore N-gons?

    Posted by Pär Thorbjörnsson on August 17, 2017 at 2:25 pm

    Hi,

    I’ve created a platonic buckyball and made it editable and removed all extra edges so the geometry now is made up of true hexagons. Removed edges inside the hexagons are now N-gons. I’ve also applied the Explosion FX Deformer.
    My problem is that the Explosion FX Deformer converts the N-gons to regular edges. I just want true hexagons.

    I need this because I wish to put the object in an Atom Array without any extra tubes generated inside the hexagons.

    Is there a way to get the Explosion FX Deformer to ignore the N-gons?

    Or another way to achieve then same result? Where the explosion parameters are dynamic?

    😛

    Pär Thorbjörnsson replied 8 years, 11 months ago 2 Members · 2 Replies
  • 2 Replies
  • Adam Trachtenberg

    August 17, 2017 at 5:28 pm

    See if this works for you:

    1. Select all the bucky ball polygons and run Mesh>Commands>Disconnect with the preserve groups option disabled;

    2. Instead of using the Explosion FX deformer, use a MoGraph Random Effector. In the effector’s Deformer tab, set the mode to Polygon. Then make the effector a child of the bucky ball object;

    3. Place the bucky ball object as a child of the atom array.

    Now you can animate the random effector to create the explosion. Not quite the same controls as Explosion FX but it might do the trick.

  • Pär Thorbjörnsson

    August 18, 2017 at 5:25 pm

    Thanx Adam!
    Thats it!

    But I used the MoGraph Push Apart Effector instead.
    I am looking for a non random look in the “explosion”, this did the trick!

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