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A way to get Explosion FX Deformer to ignore N-gons?
Hi,
I’ve created a platonic buckyball and made it editable and removed all extra edges so the geometry now is made up of true hexagons. Removed edges inside the hexagons are now N-gons. I’ve also applied the Explosion FX Deformer.
My problem is that the Explosion FX Deformer converts the N-gons to regular edges. I just want true hexagons.I need this because I wish to put the object in an Atom Array without any extra tubes generated inside the hexagons.
Is there a way to get the Explosion FX Deformer to ignore the N-gons?
Or another way to achieve then same result? Where the explosion parameters are dynamic?
😛