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A very interesting R3D test – good results
I’ve always been a big fan of going back to the debayer to get the best possible exposure out of an R3d before I start tweaking with primary nodes. Aside from getting my temp and tint right, I’d tweak both the shadow and the ISO to expand the image to a full curve.
I did this because I assumed being closest to the raw data would get me the best image, and I’d have to stretch it less post-debayer.
Turns out this isn’t the best approach.
I took a bunch of shots that came out of the camera pretty flat. (Pre-MX chip, lifted shadows, low highlights.)
I did 2 tests:
In test 1, I left them at very low ISO’s (like 200), and didn’t touch shadows in they debayer. And I stretched them waaay out with a primary node.In test 2, I pre-tweaked the debayer to get to the same place I had gotten with my primary correction.
I assumed test 2 would prove better results.I set render to full quality premium, 16 bit, and rendered out several shots. Turns out they were basically indentical. In fact on a really dark shot, Test 1 actually turned out much nicer than test 2.
From this I think the following is possibly true:
– that 16 bit debayer access means that the debayer probably isn’t a bottleneck to the raw data.
– setting the debayer to an under-exposed ISO, and then stretching the image, gets a cleaner image.Cheers,
Blase