Activity › Forums › Adobe After Effects › A new way to simulate “real 3D” in AE
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A new way to simulate “real 3D” in AE
Erland Kjensli replied 18 years, 9 months ago 6 Members · 12 Replies
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Matjusm
October 31, 2007 at 7:48 pmI’ve got another question:
I’ve found that a company called Dosch makes lots of 3D models of various things and I’d like to know whether those models can be imported into After Effects somehow so that I can fly around them with cameras or composite them into my footage. Is this possible or do I have to import them into something like Cinema 4D to add the camera move?
Speaking of Cinema 4D, I just started learning it through some Lynda tutorials and I came to a wall right in the first modeling tutorial- it starts off with tutorial teacher making a cube and then stretching/compressing it by dragging on little markers located on the X, Y and Z-axises of the object but my problem is that I don’t have those little markers. How can I activate them? -
Erland Kjensli
November 1, 2007 at 7:05 pmI misunderstood what QTVR is a little. But I now have a solution to get the 3D object rendered easily from all angles.
A guy in the norwegian forum 3Dhue.com suggested a script that could look like this in a template 3DS file: (neither him or I know MAXScript so this is pseudo code)
Move the camera pivot to the center of the scene/stage and rotate the camera down to -90 degrees (in relation to the ‘floor’), and run a script something like this:
for (int $i = 0; $i < 180; $i++){ rotate camera one degree 'up'; for (int $j = 0; $j < 360; $j++) rotate camera one degree round 'equator' per frame; next next Anyone here that knows MAXScript and can write something like this? (I guess it's time to move this over to a 3D forum?) When I can use a template like this to render out one movie with all frames needed, and just add the code in AE to the footage, the amount of work that goes into this technique is significantly less than I feared. Actually it's practically nothing, if you don't consider the 3D modelling, which is a separate issue.
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