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Activity Forums Apple Final Cut Pro Legacy A Image-based credit crawl

  • A Image-based credit crawl

    Posted by Dylan Reeve on May 21, 2008 at 9:55 pm

    One of the episodes I am working on at the moment calls for a credits crawl (my least favourite credits option)

    I’ve built the crawl content as a big long file in photoshop (roughly 100x30000px) – the plan was to import it and keyframe a move across the screen. Easy in theory, but I’ve been hampered by the fact I can only shift the center of a layer up to 10,000px each way (short of the roughly 15,000 each way that I need).

    Other options?

    I have also built it in After Effects, but it’s a slightly tricky process finding a good timing that way.

    David Bogie replied 17 years, 11 months ago 3 Members · 3 Replies
  • 3 Replies
  • Steven Ludlow

    May 22, 2008 at 3:04 am

    I would think the easiest way would be to split it into two files…a top half and a bottom half.

  • Dylan Reeve

    May 22, 2008 at 5:14 am

    It’s a crawl, so left and right half – that was my first thought, but it is often a pain getting them moving perfectly in sync.

    The other thing I’ve thought of but haven’t had a chance to explore yet is moving the Origin of the layer as well (I believe FCP layers have a Center and Origin point, but I’ve been in Color all day, so haven’t had a look yet).

  • David Bogie

    May 22, 2008 at 7:43 pm

    Moving them in sync shouldn’t be a pain at all: the center point moves the same number of pixels in the same number of frames.

    Practically speaking, splitting huge credit image files (crawls or rolls, split columns, whatever) is the only way to accomplish a controllable and satisfactory output.

    I’d do this in AE where the keyframe graph can display pixels per second velocity. Just match them.

    bogiesan

    This is my standard sigfile so do not take it personally: “For crying out loud, read the freakin’ manual.”

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