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70 MB to editable 7 GB! Taking ages to load and save!
Hi,
So I made a scene full of construction rods, no shader has been applied. One was an original, the rest were instances. After I had the entire scene locked I had converted the entire scene to an editable mesh and deleted the original object since I didn’t need it anymore. My file is now become a 7 GB file from 70 MB.
Now when I load this file it takes ages, and when I save the file it takes even longer. Is there a way I can optimize the file? I can’t reduce poly count because it reduces the mesh and I need the detail.
Please help!