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5 sec render takes 90+ hrs? Shoulder take
I’m trying to render a 5 sec. animation right now and it’s the first real render I’ve done because frankly the C4D render system is pretty strange to me. I am trying to render a TIFF sequence since rendering a QuickTime preview looked like CRAP. I am using GI, AO, and MoGraph2 physics with a number of speheres. It’s about 2.5 min to render a full res frame to Picture Viewer, so I assume 2.5 min x 166 frames = about 8-9 hours. Fine, I can set it and come back in the morning, but I let mine rip and a few days later it was at 86 hours and just then starting the actual full frames after 12 passes before hand. What the heck did I accidentally check that’s making it do 12 super super long passes where it’s doing just light or something? Could someone please recommend some good general settings to render a good looking animation? I have been using Greyscale Gorilla’s render settings as a reference, but apparently I missed something because his doesn’t appear to do any passes, just whole frames. Thanks so much to anyone who can help. Because of the length of time these take I’ve only rendered 1 preview, as QuickTime, which, as I said, looked AWFUL (I didn’t even know to hit SHIFT + R until I did a lot of digging, not sure why I am making this so difficult!).