Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Adobe After Effects 3D/TrackMattes Query

  • 3D/TrackMattes Query

    Posted by Simon Ball on October 3, 2005 at 4:16 pm

    Hi There

    I’m currently building a 3D environment, where people walk around in a surreal space while the camera moves around them. I’ve come to a point where I want to transition to another part of the space by zooming into a handshake which is formed by a silouhette, within which you can see the new part of the space I’m moving to (let me know if that’s confusing). In 2D I’d just place the new space in a matte of the handshake but this doesn’t seem to work in 3D. I’ve got a few ideas of to work around it but they all seem really time consuming considering I might be wrong. Any ideas, tips or nudges in the right direction would be much appreciated.

    Thanks

    Simon

    Simon Ball replied 20 years, 7 months ago 3 Members · 4 Replies
  • 4 Replies
  • Simon Ball

    October 3, 2005 at 5:02 pm

    I’m using cameras to animate around the second shot/composition as well though, as far as I’m aware cameras don’t carry through nested comps in AE. Also, the track matte (the handshake) I’m using exists in 3D space and so dosen’t seem to work as a matte, is that correct or am I missing something?

  • Robert Houghton

    October 3, 2005 at 8:11 pm

    A quick fix would be to render out the animation at the point of the handshake with a matte channel, then use the render to track matte the layer on top of the new animation. This way the camera data for all intensive purposes is included with the animation without using a camera. For example…

    1. ==Track Matte Render (2D layer so that the matte reflects accurately where the key happens.
    2. ==Handshake (Inside) Animation (Probably not set to constantly rasterize, that way the animation retains it’s own camera information.)
    3. ==Original Handshake Animation (This layer will still be needed for a background)

    Does this make sense?

    -Rob

  • Tony Kloiber

    October 3, 2005 at 9:51 pm

    In the first space animate the camera through to the point where the handshake is the entire frame (or larger). Create a new comp for your second space. In the second space animate you camera in that comp. In a third comp bring the two comps in and use the end of the first comp as a matte for the second.

    Make a comp for each space, animate a camera in that comp and combine them in a master comp. This will help to keep things clear and manageable.

    I’m sure there is a way to do it all in one comp if you wanted to.

    TonyTony

  • Simon Ball

    October 4, 2005 at 10:52 am

    Thanks guys, I think I’ll take the pre-compose option as I’m still building the scenes at the moment and this allows me to go back and edit etc.

    Cheers and god praise the cow,

    Simon

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy