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3d viewport centre of rotation
Hi,
Something that is bothering me for years: when moving around with a camera in AE’s viewport, the centre of rotation always seems to be [0,0,0]. This is very inconvenient when your spot of interest isn’t [0,0,0] – which is nearly always.
When I learned Cinema 4d I was delighted to discover that the centre of rotation is the selected object. That makes so much more sense.
My hope is that somebody can tell me: “oh, it’s this or that switch..”
Does anybody?
Am I the only one who finds this illogical?
Johan
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C4D – AE – PS – IL