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  • 3d sphere fly through

    Posted by Tom Mont on July 4, 2006 at 4:54 pm

    I am looking to create a 3d world 1/2 of which is sold and stationary (left side) and the right side is wireframed by words both vertically and horizontally. I have created 2 spheres with CC sphere, but when i go to zoom in and through the wireframe, it looks like crap. I have found in the cow archives how to link AE camera to CC sphere
    h++p://forums.creativecow.net/cgi-bin/new_read_post.cgi?forumid=2&postid=828876
    but i cannot get it do a fly though that i want. Basically we are zoomed out to where the words look like a wireframe (way out) and as we zoom in the wireframe breaks up and ebcomes the words, then we fly though wireframe and around to the beginning. If anyone has an idea how to best do this i am up to purchasing a new plugin if it makes my life easier to get this effect to work. Thanks so much for your time and help , i love the cow

    Tom

    Tom Mont replied 19 years, 10 months ago 2 Members · 4 Replies
  • 4 Replies
  • Filip Vandueren

    July 4, 2006 at 7:33 pm

    You don’t have the Auto-orient enabled on the camera do you ?

    If it’s set to orient towards point of intrest, the camera will turn around when it has passed the sphere. That will give you somehint like the ‘startposition’ again

  • Tom Mont

    July 4, 2006 at 7:49 pm

    Yea, the problem is the actual fly though, perhaps im using a wrong file type for CC sphere (using psd or ae text), the text does not stay crisp when i fly through the actual text. I will try it again after im done rendering my other project. Besides that the script works great! So im not 100 % sure its not user error, i will try again in about 30 minutes. Thanks

  • Filip Vandueren

    July 4, 2006 at 8:32 pm

    The problem is CC sphere is an efffect that has to render pixels out,
    it takes whatever you input to it, converts that into pixels (even vector .ai, continously rasterized pre-comps or texts) and then wraps them around a sphere.

    So if you come close to the sphere or increase the radius you’re inevitably going to bump into pixelation.

    The workaround is to create a Huuuuge pre-comp of several thousand pixels wide containg your text-wireframe.
    You apply a CC sphere with a large radius to that and scale the layer down, but even then, at some point you’ll see pixelation, and it will render very slowly.

    perhaps it’s best to do something like this in a 3D app.

    Or can you post a still of what it should look like before the pixelation becoms too severe ?

  • Tom Mont

    July 5, 2006 at 8:12 pm

    Is there another way to do the same sort of thing without CC sphere ? Perhaps something from Zaxwerks ?

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