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  • 3D Smoke Trail

    Posted by Gene on February 12, 2007 at 2:33 am

    I’m working on a Star Wars fan film, and am working with 3D Max. The shot I want to do is a simple flyby of a ship coming towards camera, then the camera follows it as it passes by. I want to have a smoke trail coming out of the engines. What is the best way to do this in AE without manually keyframing the size, position, and direction of the particle generator? Should I set up a camera in AE to mimic the camera movement from MAX?

    Mylenium replied 19 years, 6 months ago 2 Members · 1 Reply
  • 1 Reply
  • Mylenium

    February 12, 2007 at 6:51 am

    Depends on what tools you have, but from the sound of it you only have AE itself. The simplest way would be to render a “tracking pass”. Add two small spheres to your spaceship, one as the emitter, the other as a direction indicator. Make the spaceship itself invisible and only render the spheres. Should be wicked fast. Then using AE’s tracker, generate info you can use. And apply it to your emitter. You may need expressions to calculate the orientation for the emitter (lookAt(source,target) should do). You have to animate the scale/ size manually, there is no way around that. If you have money, Max2AE might be an option. Perhaps you can also find some free MAXScript that will spit out data for copy&paste to AE.

    Mylenium

    [Pour Myl

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