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3D Smoke Trail
I’m working on a Star Wars fan film, and am working with 3D Max. The shot I want to do is a simple flyby of a ship coming towards camera, then the camera follows it as it passes by. I want to have a smoke trail coming out of the engines. What is the best way to do this in AE without manually keyframing the size, position, and direction of the particle generator? Should I set up a camera in AE to mimic the camera movement from MAX?