3D scanning // texture re mapping
I apparently hate myself and have decided to do some photogrammetry/ 3D scans (using a DSLR and meshroom first, then soon, the POP 2 scanner)….
I’m ok with most of the ins and out, but once i have a scanned model, then i retop it, I need to transfer the textures to the new mesh. That’s where I get stuck.
I have in the past just used a reflective ‘shell’ that encompass’s’s’s the model and baked the reflection to a map then wacked that on, but that approach won’t work for complex models.
So, does anyone have any knowledge they can pass on?
All help appreciated.