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3D position to 2D with animated camera
Hi!
I’m trying to figure out how to have a 2D effect follow an animated 3D null exported from C4D using an expression picked up from the great tutorial linked below. It appears to work ok until I activate the animated camera I also imported. The effect coordinates seems to ignore the camera and therefore remains way off screen. I have also tried the different methods of toComp, fromComToSurface but it seems to have similar issues.
Does anyone know how to solve this? Or any other workaround that’s solid? I have attached a demo scene with a basic version of my setup. Thanks in advance!
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