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3D Planes is driving me crazy
I know that I lack more advanced 3D theory but here is my problem. I create 3 planes (solids scaled down from comp size).
All are scaled to the same dimensions. I line them up to create a sort of “room” (floor, front wall, side wall for now).
At this point I’m not mucking with the anchor point but using position and rotation (not orientation) to line them up.Just in case you need a reference this is similar to the stuff Andrew Kramer does in a few of his tutorials where he does an alley and a room. Again, I’m keeping it at this point down to the 3 plane minimum.
Once all are lined up, both in front view and custom view I take the rotate(w) tool and use it to get an idea of how things look in 3D space. They are not looking good. Once I start to rotate all the planes start to come apart in alignment from each other (well from the native camera view).
So what’s the secret to getting things lined up just right for view in any 3D angle. Is there a 3D formula ? My geometry skills are probably lacking. Any advice, hints or suggestions would be greatly appreciated.
TIA
StuartEdit: I think I had revelation after typing this post. Lining up via the side and top/bottom views help greatly.