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Activity Forums Adobe After Effects 3d perspective and precomposing

  • 3d perspective and precomposing

    Posted by Todd Vanslyck on December 15, 2009 at 5:40 pm

    I’m attempting to create an HD comp in which there are a series of squares “flipping out” or unfolding one after the other. I’ve created a 200×200 comp with my square rotating from a 90 degree angle (so it is not seen) to 0 degrees, fully flat. The “square” layer is 3d. It looks just how I would like it to.
    The problem occurs when I place that 200×200 squares comp into a new 1920×1080 comp. Depending on where it is placed in the comp (lower left for example), it is not just rotating straight up. It’s almost as if there’s a wide angle camera in the comp causing it to distort. When it’s supposed to be at 90 degrees and not visible, I can see it hanging quite a bit down and to the left. I’ve tried switching the collapse transformation button on and off, creating a camera in the comp but no matter what I do I can’t get rid of the weird distortion. I’d like it to just flip up without all the weird stuff going on and it’s driving me nuts.
    I’m using AE 6.5 by the way

    Todd Vanslyck replied 16 years, 8 months ago 31,502 Members · 1 Reply
  • 1 Reply
  • Todd Vanslyck

    December 15, 2009 at 5:57 pm

    Hi Dave
    The thing that’s confusing me is that whether the HD comp’s camera is activated or not activated, I’m getting virtually the same result. The original 200×200 square comp is 3d b/c i’m flipping it in z-space.
    I could start them when they’re animating open but I’ve still got this awful, weird fish-eye distortion which I’d like to eliminate if at all possible.

    Mac G5 2×2.8 GHz Quad-Core Intel Xeon
    OS Version 10.5.5
    Final Cut Pro Studio 2
    After Effects 6.5
    Photoshop CS3
    Sony EX-1

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