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3d objects blurry
apologies if there’s an obvious answer in the previous postings but i can’t find it…
i’m precomping a layer with a mask, but when i use this precomp as a 3d object with a write-on effect it blurs badly. and if i switch the continiuous rasterization on it just disappears. i’ve turned off the 3d option in the precomp, but that doesn’t help any… so i guess it’s something to do with the rendering order… aside from pre-rendering all my precomps, any ideas how to get around this? (AE 6.5 mac)
many thanks in advance.