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Activity Forums Adobe After Effects 3D nested comp resolution problem ….

  • 3D nested comp resolution problem ….

    Posted by Fabio Bressan on January 25, 2006 at 7:13 pm

    Hello, I’m making a composition involving 3d nested composition. I nested a composition containing a rainbow, made with an eps vectorial file. When I rotate in 3d the nested comp, closer areas appear blocky as if it were a resolution-limited comp, but it’s not! I set all the switches, continuos render, quality and resolution to the higher, also tried to change setting in the 3d renderer engine used, but no way! My final render still have the resolution limitations of the comp … but the comp, as I said, holds only a VECTOR image.

    Probably the answer is under my nose, but I can’t find it!!

    Any clue? Help will be greatly appreciated!

    Thank you very much for your time!!

    f

    Fabio Bressan replied 20 years, 3 months ago 3 Members · 6 Replies
  • 6 Replies
  • Mylenium

    January 25, 2006 at 8:10 pm

    Most likely it’s the 3D filtering/ oversampling that cannot be avoided. Just in case: You might wanna check if you use depth of field (DOF). turning it off might improve things a bit (though not eliminate the problem entirely).

    Mylenium

    [Pour Myl

  • Fabio Bressan

    January 26, 2006 at 11:16 am

    Ooh, thanks Mylenium! So it seems there’s no way to fix this. Yes, I tried with/without depth of field but the problem was still there.
    It seems so strange to me that an advanced tool like AE can have such a limitation! I mean, I’m not doing anything special except rotating in 3D a vectorial rainbow. I’ll try to rasterize it at high resolution and then see if I can fix it.

    Thank you for your help!

    P.S. great site!

    f

  • Mylenium

    January 26, 2006 at 3:01 pm

    [flablo] “It seems so strange to me that an advanced tool like AE can have such a limitation!”

    Well, when it comes to 3D AE is everything else than advanced. Retarded and mediocre is more like it. Compared to even freeware 3D programs, the 3D renderer stinks like year old cheese.

    Mylenium

    [Pour Myl

  • Dwaynne

    January 27, 2006 at 1:29 am

    This might’ve been done – just asking – but do you have the continuous rasterization switch on or off?

  • Fabio Bressan

    January 27, 2006 at 1:34 pm

    Yes dwaynne, I tried them, but no luck!
    It seems it’s a limit of AE.

    Here are some snaps of the problem:

    https://www.popmypet.com/troubleshoot/testresolution 01.jpg
    https://www.popmypet.com/troubleshoot/testresolution 17.jpg
    https://www.popmypet.com/troubleshoot/testresolution 31.jpg

    Thanks people!

    f

  • Fabio Bressan

    January 30, 2006 at 9:29 am

    The problem only occurs when I nest the composition into the timeline: if I place directly the eps there’s no problem. But I have to nest because there is a masking animation in the subcomp, an animation which I couldn’t reproduce directly on the main timeline.

    Is there any dipendence with the subcomp size? I mean, if the subcomp size is for instance 720×576 (the size of frames I’d get if I’d render separately the subcomp) the same comp, nested in the timelime, should be resolution-indipendet, shouldn’t it? I mean, the objects inside the subcomp should be interpreted on the main timeline as if they were on the timeline, and the nested subcomp shouldn’t behave like having 720×576 resolution-limited clip, right?

    f

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