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  • 3d nested comp issues

    Posted by Tim Stonesifer on May 21, 2009 at 8:51 pm

    I’m having some issues with a 3D comp – maybe someone can give me some advice.

    I have two comps: The first is primarily an AI vector file with some basic animation, kept entirely 2D – so it should be infinitely scalable. The second is the main comp, which is 3D, and has a camera.

    However, when I get the camera up nice and tight into some of the detail of the precomp, lots of resolution gets lost. I’m aware of the continuously rasterize/collapse transformations switch. However, all combinations of this switch on/off in both Main and Pre-Comp do not yield the results I’m looking for. They all change it in some way.

    I’ve also tried manipulating the 3D switch in the Precomp for all these options as well. Still to no avail. With 3D & Collapse switches set on for both comps, the precomp is missing a lot of information.

    How should I be doing this?

    Tim Stonesifer replied 17 years, 2 months ago 28,422 Members · 4 Replies
  • 4 Replies
  • Tim Stonesifer

    May 22, 2009 at 2:16 pm

    Thanks for the response. I turned on the 3D layer switch for all layers in the precomp. However, it still looks distorted:

    If the collapse switches are on (in both the precomp and main), the image looks very distorted in the main composition.

    If the collapse/cont. rasterize switch is on in only one of the comps (either or – it looks the same), then the precomp still seems to have very low resolution like it’s not continuously rasterizing.

    I’m assuming the collapse switch should be on for both comps. How can I avoid this distortion?

  • Tim Stonesifer

    May 22, 2009 at 2:47 pm

    I realized what my problem might be. It’s odd, because I noticed parts of the precomp layer of the main comp do actually look fine. The parts that don’t come out properly have a lot of masking going on. The masks aren’t actually hiding/showing anything – they’re there as a reveal for the Stroke effect. Could this be part of the problem? If so, any ideas on how to fix that?

  • Tim Stonesifer

    May 26, 2009 at 7:48 pm

    Alright, that’s good to know. I have about 100 individual sections that I have animated on with the Stroke effect. Animating the mask for each section seems like it would be a bit time consuming (if I’m following you right with your idea). I liked how simple the Stroke effect was to animate. Are there any other ideas for things that could work?

  • Tim Stonesifer

    May 26, 2009 at 8:29 pm

    Thanks for the advice Dave. I think I’ve got it figured out now. I ended up creating a black solid, and copied the masks and Stroke effect onto that. Then I used that as a matte, and removed the stroke effect from the original layer. Seems to work like a charm now. Thanks!

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