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3D light casting shadows causes morays or vertical lines
When I rotate a layer in 3D space with a point light casting shadows on it, it creates a vertical line pattern. If I use a spotlight, it creates a moray pattern. When I use ambient, it goes away, but so do the cast shadows. How can I fix this. I am looking at the composition at 100% and I am using square pixels. I have set the bit depth to 32.