- November 12, 2005 at 9:58 pm
i’m working on a project where the camera navigates through a ‘fun house’ 3d space, and i’m having trouble with my 3d layers. some objects ‘flicker’ so that the object(s)behind them jump up to the front. i know that my layers are positioned right, so i’m assuming this has something to do with the rendering order. can anyone help me out?
- November 13, 2005 at 2:40 am
Excuse me,but did you turn on the advanced 3D setings if you were using an AE5.5?
I used to met such trouble.
If you did or you are using AE6.5 and you sure that every setting about layer order is right,I think there is a little trick whick can handle it, if your composition is not too complicated.
Duplicate the “flickering” layer , the camera,lights,and the parent layers of it (if it was contraled by a parent layer).Make sure that the duplicates can work well with each other.recomposite them into a new layer.now you can see that the layers behind them will never make any trouble.A 3D layer will never go over a 2D layer above it.:)
- November 13, 2005 at 10:07 pm
just to reiterate that, back in AE 5.5, they came out with a new 3D rendering plugin called advanced 3D. Eralier copies of 5.5 did not come with it, and you had to download it from the site.
In your composition settings (CTRL+K) go into the advanced Tab, and in the pull down for Rendering Plugin, it will may say Basic 3D or something like that. Use the pulldown to reveal “Advanced 3D.”
Basic 3D doesn’t allow objects to interact, and the result is a flickering as they compete for which object is in front.
Until AE 6.5, I tyhink Basic 3D was the defualt setting. Even if you are using a current version of AE, it may for some reason, be defaulting to Basic 3D instead of Advanced 3D.
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- November 14, 2005 at 8:12 am
thanks. i had no idea about the advanced 3d plugin.
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