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Activity Forums Apple Motion 3D Layers still revert to layer level hierarchy rather than Z-space

  • 3D Layers still revert to layer level hierarchy rather than Z-space

    Posted by Brandon Adams on April 21, 2010 at 8:20 pm

    I haven’t used Motion a ton, but I’m working on a project on a tight deadline and am a bit frustrated.

    I have a 3D group that contains an image and a reflection clone. I’m animating that group as a whole.

    I have a second 3D group that consists of a keyed speaker. The picture group is supposed to appear behind the speaker until a certain point where it then moves in front of him.

    The problem is that I can’t seem to figure out how to actually make that transition work. I have the placement all set for both groups’ z-depth so that the effect should work, but the layer hierarchy in the layers view is determining which group appears on top, rather than their z-depth.

    In other words, I can either have the picture group always behind the speaker, or always in front, and that is determined by the layer hierarchy. Z-depth does not affect

    Can anyone point out what I’m doing wrong?

    -Brandon

    Mark Spencer replied 16 years ago 3 Members · 5 Replies
  • 5 Replies
  • Brandon Adams

    April 21, 2010 at 8:21 pm

    Forgot to mention I’m working in Motion 3

    -Brandon

  • Mark Spencer

    April 21, 2010 at 9:05 pm

    First, make sure your groups are 3D groups.

    Then, make sure any layers or groups are not being rasterized, as indicated by a square around the layer icon – rasterizing is caused by certain effects and forces layer order.


    Mark Spencer
    Freelance Producer/Editor/Motion Graphics Artist
    Apple-certified Master Trainer
    Author, Motion 4 from Peachpit Press
    https://www.applemotion.net

  • Brandon Adams

    April 21, 2010 at 9:11 pm

    Thanks Mark. I’m using a mask in the picture group for the reflection, so it looks like that is requiring it to be a rasterized group.

    Looks like I’m out of luck?

    -Brandon

  • Andy Neil

    April 21, 2010 at 10:24 pm

    Masks cause rasterizing because masks cannot be 3D. There are ways around it though. Depending on how your project is constructed, you can use an image mask, or even mask a 2D group and place it inside a 3D group.

    Andy

  • Mark Spencer

    April 21, 2010 at 11:01 pm

    I’m sure there’s a way to accomplish your goal, but you need to work around the rasterization limitation. Hard to tell you what to do without seeing the project.


    Mark Spencer
    Freelance Producer/Editor/Motion Graphics Artist
    Apple-certified Master Trainer
    Author, Motion 4 from Peachpit Press
    https://www.applemotion.net

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