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  • 3d layers and continuous rasterization

    Posted by Jeremy Gray on December 15, 2008 at 4:20 pm

    Hey all,

    I am having some problems and I have a suspicion that it is just the way ae does things.

    I have an illustrator image of a snowflake. In order to get a snowing effect i made it into a comp, then nested that comp into another and applied particle playground until I got it to fall like I wanted. I then took that and put it into the comp i wanted it to be snowing in. The final comp is a 3d scene that moves through trees and various layers of snow.

    Now here is the problem. I can’t get the layer to be both 3d and be continuously rasterized. Is there any way to do it or is it as I thought the way AE handles nested comps/3d layers/and continuous rasterization?

    Roland R. kahlenberg replied 17 years, 4 months ago 2 Members · 5 Replies
  • 5 Replies
  • Roland R. kahlenberg

    December 15, 2008 at 5:02 pm

    AFAIK, there is no benefit whatsoever by Collapsing Transformations for a nested comp that has Particle Playground (PP) in it. If you need larger particles, then setup the PP layer accordingly.

    HTH
    RoRK

    broadcastGEMs.com – the leader in customizable royalty-free animated backdrops

  • Jeremy Gray

    December 15, 2008 at 5:05 pm

    I don’t need the larger particles, I just want them to be clean and crisp when my camera moves through them instead of becoming pixilated

  • Roland R. kahlenberg

    December 15, 2008 at 5:13 pm

    [Jeremy Gray] “I don’t need the larger particles, I just want them to be clean and crisp when my camera moves through them instead of becoming pixilated”

    Same thing – crisper/cleaner = bigger particles.

    When the camera moves close to the particles, the particles will get bigger. It’s a lot like scaling except the camera is at work instead of the Scale Transform property.

    HTH
    RoRK

    broadcastGEMs.com – the leader in customizable royalty-free animated backdrops

  • Jeremy Gray

    December 15, 2008 at 6:03 pm

    whoops I really did know that, but cut me some slack it is monday 🙂

    Thanks for the help

  • Roland R. kahlenberg

    December 15, 2008 at 6:15 pm

    Also, as Dave mentioned, PP creates bitmap particles. Hence, what you did, in the ‘final comp’, was to initiate Collapsed Transformations and not Continuously Rasterize.

    No worries on the Monday thingy, I’m fortunate that it’s 2:15am on a Tuesday. 😉

    Cheers
    RoRK

    broadcastGEMs.com – the leader in customizable royalty-free animated backdrops

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