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Activity Forums Adobe After Effects 3D layer order problem

  • Chadwick Whitehead

    September 13, 2011 at 4:41 pm

    Had the same problem. In addition to things mentioned in previous posts, I clicked “Use OpenGL Renderer” in render settings. Also, for preview, under “fast previews” I used “OpenGL Always On” and now it’s all working (for now).

  • Maha Mohtaseb

    September 19, 2011 at 2:19 am

    This used to kill me.. Hope this helps!

    do not parent any 3d layers. either do without parenting or precompose the children and parent layers and collapse transformations of that precomp

    another solution, in your active camera’s settings, turn on “enable depth of field”. and set blur level to any number over 20. makes no sense, but who cares, it works!

  • Ahmed Akmal

    November 7, 2011 at 8:05 am

    tried each and every possible solution stated above and nothing helps :s

    my case is an adjustment layer, turning off its visibility restores all the 3D order right, turning it back on, messes everything ! that is really annoying

  • Jared Isham

    November 7, 2011 at 9:23 am

    So far what I’ve discovered is that an adjustment layer or any 2D layer will screw with your 3d layers, or any 3d layer positioned below it. My solution has been, and I know it is annoying, to re-order your layers depending on the position of the object to the camera.

    I usually select the offending layers in the timeline. If they are popping through the top layer (in 3D space), then I splice them CTRL+SHIFT+D, then move the offending layers down in the stack order until the “pops” go away.

    You would have to do this whenever it happens but it has proven to work for me. It sucks when you have 60+ layers like I often have.

    Jared Isham
    Stage Ham
    https://www.stgham.com
    https://www.jaredisham.com
    film. video. web media

  • Ahmed Akmal

    November 7, 2011 at 11:42 pm

    mmmm, arranging the layers in 3D space and in the comp exactly the same is impossible in my case, there are 3 layers that shouldn’t ever be affected by the adjustment layer, however, in the middle of the animation, one of the layers that should be affected by the adjustment, will come towards the camera in Z-space passing by the the layers on top of the adj layer… which never happens as long as the adjustment layer is not on top

    as for the splicing, I can’t seem to understand how to use it to resolve this issue :s

  • Jared Isham

    November 8, 2011 at 12:30 am

    It may be worth at least experimenting with. When the offending layer starts moving toward camera in Z space try splitting the layer there and moving down in layer order in your comp (maybe even move it to the bottom of the stack). If it works then you know that is what the issue is.

    Another thing you may have to do is create a matte for the layers you don’t want to have effected by your adjustment layer. The truth of the matter is After Effects is not quite ready for massive 3D modeling…they even call it a 2.5D program. You can make it work it is just a pain in the ass to get it to play nicely.

    Hope that I am somewhat helpful. Good Luck.

    Jared Isham
    Stage Ham
    https://www.stgham.com
    https://www.jaredisham.com
    film. video. web media

  • Ahmed Akmal

    November 8, 2011 at 11:09 am

    Jared, thanks for taking the time twice to help me out with this matter 😉 as you said, AE is a real pain in the ass when it comes to 3D…

    I’ll try matting, it looks like a possible solution in my case, wish they will work this out in CS6

    Thx again, have a gr8 day 🙂

  • Tim Whalen

    February 3, 2012 at 7:38 pm

    I’m having the same issue that everyone else seems to be having…

    I have no 2D layers of any kind in my comp (unless you want to count some lights or the camera, which are on the top of the stacking order). It consists of a few pre-comps with collapse transformations on (to realize the 3D nature of each comp). I can give more details, but let’s get to the real frustrating part…

    When I move my camera around, everything looks like how I want it, with the 3D elements behaving the way I want, but when the window updates with the full-res preview, THAT’s when layers pop out of place. Why is it that the low-res preview would be more accurate than the full-res one?

    Oh, my comps are made up of JPGs, PNGs, and a few PSD layers with no adjustment layers…

    The real interesting part is that I didn’t notice any issues until my comp grew to the relatively massive size it is at now. I mean, I realize that 3D rendering isn’t After Effects’ true domain, but a lot of this just doesn’t make sense to me! Any insights are truely appreciated.

  • Tom Gomez

    February 10, 2012 at 10:56 pm

    Same problems here. Ridiculous really.

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  • Jared Isham

    February 11, 2012 at 12:39 am

    I have a work around, but it doesn’t fix the fact that it does not work like other 3d software. I’ll try to put together a really basic tutorial soon.

    Jared Isham
    Stage Ham
    https://www.stgham.com
    https://www.jaredisham.com
    film. video. web media

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