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Activity Forums Adobe After Effects 3D Effects

  • 3D Effects

    Posted by Geoff Roughface on March 8, 2010 at 9:56 pm

    I want a pretty simple effect of taking different compositions and adding a distortion by creating the Z-axis and pulling the video further back.

    In essence it would look like a rhombus. I know it’s probably pretty basic but my Google-fu isn’t working and tinkering with the 3D effects has gotten me nowhere.

    Geoff Roughface replied 16 years, 2 months ago 3 Members · 5 Replies
  • 5 Replies
  • Steve Roberts

    March 8, 2010 at 10:42 pm

    You can’t stretch the corners of a layer in 3D — all layers must stay flat. However, you can use the corner pin effect to distort it within its own flat plane, then rotate it on one of the three 3D axes if you click the little 3D button first.

    Be sure to make a 3D camera, though. Good shop practice, as they say.

    The alternative is to buy the Freeform plugin.

  • Geoff Roughface

    March 8, 2010 at 11:24 pm

    Steve,

    I think we’re on the right track here. Can you explain some more about the 3D camera? Sounds like exactly what I need.

  • Michael Szalapski

    March 9, 2010 at 3:59 pm

    [Dave LaRonde] “Making a 3D camera right away is simply good practice, as is showering before a big date.”

    SHOWERING! That’s what I’d been missing. No wonder things hadn’t been going well ’til recently.

    – The Great Szalam
    (The ‘Great’ stands for ‘Not So Great, in fact, Extremely Humble’)

    No trees were harmed in the creation of this message, but several thousand electrons were mildly inconvenienced.

  • Geoff Roughface

    March 9, 2010 at 7:11 pm

    So I figured out that what I need is to simply use the “orbit camera” function with my camera, but in my composition it gives me the error, “Bottom, unable to orbit camera.”

    Anyone help me out here?

  • Geoff Roughface

    March 9, 2010 at 7:25 pm

    Ok, so the last bit was fixed by me picking the active camera (whoddathunk?) but now I want some things to go one way on the Z-Axis and others to go another way. I’ve created two cameras for this and parented the appropriate layers to the camera I want, but I think I’m missing something

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