3D Earth with pillar of light
I am currently working on a project where, in essence, I need a 3D, rotatable earth (which I have been creating via CC Sphere) I need to have a pillar of light shoot out from OFF the surface of the earth over New York City.
I’ve tried using Trapcode Shine. What I’ve done is take a white sold (10 x 10 px), created a null object and parented it to the white solid. After that, I’ve created an adjustment layer and applied shine to it. For the source point, I’ve set an expression as “src=this_comp.layer(“Null 1″); src.to_comp(src.anchor_point)” This effectively allows me to have the shine come OFF of the object in 3D space.
The problem I am having is that I don’t know how to attach it to the earth. It is a comp that has many different layers tied to it via expressions, and pre-comping not only screws up the expressions, but it also doesn’t render the light pillar properly.
Does anyone know how to create this effect? I am up against a tight deadline, and any input is greatly appreciated!
Sib Ntsib Dua