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3D cube with variable line thickness depending on depth
my question is quite simple:
Is it possible to make a rotating 3D cube in AE with variable lines weight.
Meaning lines which are far (along Z axis) are more thin, than those
that are close. And lines which go torwards us are tapered.It sounds quite simple, but I can’t get descent result.
I tried stroke, 3D stroke.. and no matter what, the cube doesn’t look
good.I want lines which are close to be 3px and those are far going to 1px.
(3DStroke has clipping parameter, however it affects visibility and not thickness)…
Help!
ThankS
M