-
3d Cube matte transition
Hello Creative Cow Community,
I’m trying to learn as much as I can about motion graphics and how to make professional looking compositions. As part of this process, I’m attempting to recreate a number of motion graphics I see on the internet.
I recently came across an opening graphic for a video that impressed me, and I wanted to try and recreate it; the concept seemed simple enough. However, I’m having a difficult time actually producing the effect in the video. So I thought perhaps someone here could help me.
The effect at question is the following video, taking up the first 13 seconds.
The goal of the project is to be able to make a “wall” of 3d cubes, with each side of the cube being a matte to a different composition. Additionally, each cube would matte a different section of the composition. I know that the cubes in the video are a matte and not just a separate section of a composition because the image that is revealed doesn’t move or rotate when the cubes do.
I’m able to produce the cube effect easy enough. I create a composition with only the cube in it, and color the front and back sides white, and all the other sides black. I put the cube composition into another, luma matte it with the image or composition I want, and then only the white sides show up, revealing the composition. Then, I duplicate the cube layer, apply an invert effect (so the front and back are now black, and the other sides are white), and then luma it with a different composition.
So my requests are the following:
1. Is there an easier way to recreate the cube matte transition effect in the video above than the way I described without using a plugin?
2. Near the end of the motion graphic in the video, when the last screen is revealed, the cubes transition from center to border in a very organized fashion, but up until that point they were seemingly random, meaning the cube layers weren’t just randomized and displaced. How can you replicate that orderly transition? (appears at 8 seconds in)Thanks for your time.