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Activity Forums Adobe After Effects 3d camera

  • Posted by Tillkee on May 1, 2005 at 12:09 pm

    hello again,

    i still haven’t got an answer of any of u guys… my problem remains the same, i’m trying to make the same effects as u can see in the trapcode site, with the tiny balls falling and rolling on the kitchen table…

    i have pftrack 2.0… but when i export the 3d camera export files it doesn’t work like it should, anybody and i mean anybody can just give me a valuable tip how to do this??????

    please people just 1 tip,

    anybody??? anybodyyyyyyyyyyyyy???????????????

    Christopher Green replied 21 years, 3 months ago 3 Members · 2 Replies
  • 2 Replies
  • Steve Roberts

    May 1, 2005 at 2:24 pm

    If the camera created by pftrack doesn’t translate to AE well, then maybe you should contact the pftrack people. I’ve never seen a pftrack-related post on the AE COW, so maybe you’re the first to refer to it here. 🙂

    Particular works well with AE’s 3D camera, so that’s why I think the problem lies with the pftrack-to-AE workflow.

    If that’s not the problem, could you please describe the specific problem in more detail?

    Steve

  • Christopher Green

    May 1, 2005 at 8:20 pm

    tillkee,

    Steve is right – I think you should give a few more details about what isn’t working for you.
    I don’t know PFTrack as well as I know its little brother PFHoe, but PFHoe is essentially a simplified version of PFTrack and I know it has some of the same quirks (frankly I found the PFTrack demo to be unusably buggy, but that could just be my amazing luck with software I can’t afford :-)).
    I am almost done with a tutorial for PFhoe+AE — I just need to create a little more graphic content for it. If you like, I can send you some of the text for it. It might help.
    For now I will say that there are normally two issues with PFHoe (and probably PFTrack) when working with AE:
    1) scale. You need to grab the ‘ground plane’ scale handle and pull it way down just past the point where the ‘ground plane’ graphic disappears (i know; this is awful – but you can work with it as long as you always leave this for the last stage before saving your project).
    2) camera timing. Usually the camera that is imported into After Effects is either one frame off throughout, or loses sync by one frame within the first 10 frames of the shot. It’s pretty easy to split the camera layer and slip the sync and change the ins and outs on the two layers to make them work.
    You need to see the trackers composited with the shot in ae, which means that, before dealing with either of the above issues, you have to replace all the null layers with one solid (do a ‘replace footage’), and make sure the the camera works with those trackers before you pick the appropriate tracker(s) from which you get your position(s) for whatever you’re adding to the shot.

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