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3D Camera Tracking exports unreliable rotation coordinates to C4D
Hi, I’ve just started using AE CC’s 3D Camera Tracker, which at first seemed awesome, but I’ve run into a problem I don’t know how to fix.
Basically, I discovered the problem when I imported an AE Comp into Cinema 4D and though at first everything seemed fine, when I applied a motion blur with the physical renderer, I discovered an occasional, twist-like smear on the motion blur.
A bit more investigation revealed that the camera rotation coordinates exported by AE would occasionally jump a full 360 degrees. In other words, go from 0 to 360 in one frame. This jump is normally imperceptible, as 0 and 360 is essentially the same position, but a motion blur takes this one-frame spin into account and unfortunately (but correctly) adds a circular motion smear to the frame.
I’ve been searching all day for someone with the same problem without success. Has anyone ever encountered AE’s 3D Camera Tracking exporting rotation coordinates that leap like this? If so, is there a fix?
I’m using a Mac with AE CC and C4D R14.042. I’m using the MAXON CINEMA 4D EXPORTER plugin in After Effects to export the comp.
Much thanks,
Andrew