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3d Camera Animation in AFX
Macintosh: AFX CS3:
When animating the “position” [x,y,z] of a camera, and when you add key frames to a time-line linearly no bezier curves are added. But if you go back and add a “tween” keyframe AFX automatically makes bezier curves associated with the movement, which in my opinion causes the camera to do unexpected things. When you look at the “graph editor” view the line between the two key-frames looks like a peaked roof. How do you eliminated the “automatic” bezier-ing of key-frames? Or how do you add handles that will do this in the graph editor? Or any other trick or knowledge of this would be helpful. Thanks in advance.
G. Allen Stewart