Activity › Forums › Creative Community Conversations › 3D apparently isn’t hurting plugin makers…
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3D apparently isn’t hurting plugin makers…
Andrew Kimery replied 11 years ago 13 Members · 28 Replies
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Charlie Austin
May 9, 2015 at 8:11 pm[Aindreas Gallagher] “Where are the keyframing tools? Why is X still as stupid as it is for keyframing?”
Yes, Premiere gives you visual, numerical, and linear controls for key framing. All easily accessible.
Sure would be great to have this in X. Oh, wait… I do have that and, subjectively, it’s easier on the eyes. 😉
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~”It is a poor craftsman who blames his tools.”~
~”The function you just attempted is not yet implemented”~ -
Bret Williams
May 10, 2015 at 12:12 amSeriously, don’t even go there. There is absolutely no comparison and I’ve never heard anyone even suggest it nor defend FCPs keyframing. But it’s the nature of NLEs. Adobe is the exception. Motion is pretty good, but useless for basic NLE keyframing if you can’t send to motion. That used to be the excuse. FCP legacy keyframing sucked too but if you couldn’t make it work Motion was there almost like a basic modal extension of the app.
The extension makers sure can’t complain about that. Making motion a one way trip has been wonderful for them.
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Bret Williams
May 10, 2015 at 12:16 amI already have volumetric. Rarely use it. Light rays were so 90s. 3D however is everywhere. You’d be hard pressed to find a broadcast promo that didn’t at least have a logo or end graphic that’s 3D. I love it. And I’ve barely used it but for a couple minor graphics. Just added a little something.
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Charlie Austin
May 10, 2015 at 12:52 am[Bret Williams] “Seriously, don’t even go there. There is absolutely no comparison and I’ve never heard anyone even suggest it nor defend FCPs keyframing.”
lol… Well, as I said, my key framing needs are pretty basic, and in 10.2 it seems much better for the kind of stuff pictured in the screenshots above.
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~ My FCPX Babbling blog ~
~”It is a poor craftsman who blames his tools.”~
~”The function you just attempted is not yet implemented”~ -
Tony West
May 11, 2015 at 1:49 pmI don’t do much keyframing in X myself. Like Bret said, if I’m going to build anything that needs detailed key framing I do it in Motion.
I also tend to start whatever I’m trying to build in Motion to begin with, then I bring that into X
While send to Motion would be cool to have back, since I like to start in Motion anyway it’s not as big a deal for me. I organize my Motion files in a folder that I make it’s own Event so I can get to them fast in a project.
I was building a nuclear chain reaction the other day. I just wouldn’t want to start anything like this in any NLE
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Kevin Monahan
May 11, 2015 at 7:53 pmHi Charlie,
[Charlie Austin] “Yes, Premiere gives you visual, numerical, and linear controls for key framing. All easily accessible. “
Beyond that, Premiere Pro has different keyframe interpolations: Ease In, Ease Out, Linear, Bezier, Auto Bezier, Continuous Bezier, and Hold.
More info here: https://helpx.adobe.com/premiere-pro/using/controlling-effect-changes-using-keyframe.html
And here: https://www.premiumbeat.com/blog/keyframe-tips-and-tricks-in-premiere-pro/
Just so you know your options.
Thanks,
KevinKevin Monahan
Support Product Manager—DVA
Adobe After Effects
Adobe Premiere Pro
Adobe
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David Mathis
May 12, 2015 at 4:25 amIs there a hold keyframe option or does the razor blade get involved for this option?
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Andrew Kimery
May 12, 2015 at 4:27 am[David Mathis] “Is there a hold keyframe option or does the razor blade get involved for this option?”
Yes, there is a hold keyframe option in PPro.
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