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360 panoramic render GI issues
I’ve taken a stock scene file that shipped with Cinema 4d and I’m trying to create a 360 degree render. I’ve placed a reflective sphere in the center of the scene and baked the texture. The results are pretty poor, as the GI doesn’t seem to be rendering all the way. I only have checked off the reflection option- I’ve attempted to check the illumination box, but all that rendered was a black square.
Any thoughts?

