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Activity Forums Avid Media Composer 32-bit TIFF Sequence w/alpha into Avid

  • 32-bit TIFF Sequence w/alpha into Avid

    Posted by Jon Henry on October 25, 2010 at 4:19 pm

    Hi everybody.
    I’m having some trouble ingesting a title sequence I’ve made.
    I made it in AE, and in order to get a certain “glow” effect the way I want it, the AE comp is 32-bit. The glow I want disappears when I drop down to 16 bit.
    I am currently rendering the effect out as a tiff sequence, and it contains an alpha channel.
    My question is, how can I import this into Avid (media composer 5) and maintain those 32-bit colours in the effect? Or can I?
    Perhaps this is a post for the AE board instead?
    Thanks in advance.
    Ian

    Jeff Gandillon replied 15 years, 6 months ago 4 Members · 4 Replies
  • 4 Replies
  • Kris Anderson

    October 25, 2010 at 8:16 pm

    On importing into Avid, there is in the import settings a choice to use existing alpha, invert existing alpha or ignore alpha.

    Check that you are selecting the correct alpha. If it’s been rendered out with the the fill Avid will see it an import it with no problems.

  • Andrew Mckee

    October 26, 2010 at 10:40 pm

    A few things to consider here.

    1) You change your project to 32bpc (bits per channel) but that does not mean you are rendering a 32bpc image. Pretty much every way of rendering out of AE gives you an 8pbc file. Whilst processing in 16 and 32 is pretty common now, the file sizes would be so huge that our output is generally 8 or sometime 10bpc depending on format.

    2) The confusing thing here is that you should be rendering a 32bit file, just not a 32bit per channel file. A 32bit file has 8 bits for each of the 4 channels; Red, Green, Blue and Alpha. In AE this comes up as selecting RGB+A in the render dialogue. The 8bpc image you render will still process in 32bpc if that is what you selected for the project and produce the effect you get in that mode. The 4th channel (the Alpha) will tell Avid which parts of the image to make transparent and which to make opaque.

    3) Avid expects straight (or unmatted) alpha channels. Many programmes premultiply the RGB channels by the A channel as a way of saving space but make sure you change this in AE on render so that Avid will interpret your Alpha correctly. Blurred edges and glows in particular will behave strangely otherwise. The other thing to consider is that you will have to invert the alpha channel on import to Avid in order for it to be interpreted correctly. This will be selected by default most likely, but just double check.

    Andy

  • Jon Henry

    October 27, 2010 at 5:08 pm

    Hi guys,
    Thanks for all the useful info on this matter. I am starting to think that my problem is in AE, not Avid, as every time I check the output, my effect is not working properly.
    The desired effect here is a piece of text that “glows” on screen, and then “glows” off. I’ve used the normal “glow” effect in AE, on an adjustment layer and a dynamic mask that scoots across the text.
    No matter what I do, when I render it out, the “glow” is almost non-existant, despite being quite nice in AE.
    I’ve tried straight mattes, tiffs, 8, 16 and 32bpc, targas and on and on, but the effect won’t render out.
    I’ll bug people over at the AE forum more. But really, thanks for all this great info on the subject!
    Ian

  • Jeff Gandillon

    October 28, 2010 at 4:23 pm

    Have you tried exporting from AE in an Avid video codec? If you haven’t installed Avid codecs on the computer that has AE you can get them here:
    https://avid.custkb.com/avid/app/selfservice/search.jsp?DocId=372311&NewLang=en

    The DNxHD codec can contain an alpha channel, and since it is an Avid codec you don’t even have to invert the alpha on import. Plus, Avid will “Fast Import” its own codecs.

    jeff g

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