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30p motion graphics to 23.976p
I have some 3D animations that were rendered at 30p (actually technically 30.03p, for some reason.) They are all in 720p HD and I’m trying to make a BluRay out of them. The video is cutscenes from a game, so I had no control whatsoever over the rendering processes. I’ve got the video exported to a PNG sequence, so I have a few hundred (thousand) PNG images making up all the frames of the video. I need to convert it to 23.976 so I can put it on the BluRay in the proper standard, but I’m having issues.
I tried using the method shown by Andrew Kramer at VideoCopilot, but it’s causing uglies with some of the scenes.
What I tried doing was creating a proxy out of the still frames, I rendered a PNG Quicktime at 100% quality, then I imported it and interpreted the footage to 23.976 FPS, then dropped it in a timeline. The first thing I noticed was that the footage was longer than it should have been, because of the slowed framerate, so I applied VCP’s Framerate Converter preset, set the source framerate to 30 and the target framerate to 23.976, which resulted in a speed increase of 25.13% (making the final speed 125.13%.) I set it to Pixel Motion and let it prerender to make sure everything looked ok. For the most part, it did, but during scene changes (like I said, it’s a cutscene, so it’s not all from the same camera, it cuts between different areas,) it makes the one frame right as it cuts get all distorted. I don’t think any amount of error threshold is going to fix it.
So is there anything I can do? I really want to make this into a BluRay, but I just can’t get past this step. I want it to look good, I don’t want to sacrifice quality or anything like that.