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3-d ripple punch
Okay this is a few parts of a question.. Because I am trying to achieve a very particular effect and it’s just not working…
What Im doing is trying to track a glow to the movement of a charectors fist as he punches someone, I would like the glow to be vibrating vie a sphereized ripple… then I am trying to ripple the enviroment outwards from the fist travling in a direction perpendicular to the active camera. So it would look like a sound wave veiwed from the side.. I would also like to add depth to the ripple by adding a moving shadow extending from the peak of each ripple to the base of each crest so that it looks like the light playing on the ripple (forcewave of the punch) is being acted on by the movement of the ripple itself…
Now how the h e double hockey sticks should I acheive all this?
I originally tryed creating a 3 pale yellow solid lowering the opacity to about 15 % and tunringin it perpendicular to the camer and then adding a ripple and pulling it in the direction I wanted with a mesh dsistortionb effect… it didn’t look right…(With this effect, think Dragon Ball Z or the flying fight in the matrix revolutions. . . if that helps)
Thanks… in advance…