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3-d motion (camera mvmt) looks fine in Comp Preview, skewed in Render
Hello Creative Cows,
I am pretty rusty in AE, so it is likely that I am doing something wrong to cause this issue. Any suggestions or advice for this problem would greatly be appreciated, as I’d like to improve as well as solve the particular issue.
I have created a composition with several 3D layers of Illustrator graphics to create a scene. In order to simulate camera movement, I created a null object, and parented all of the 3d layers to it. Then, I used keyframes to change properties of the null object and thus change the zoom, focal point, etc.
In the Composition Preview screen, the animation is just how I want it. There is a sweeping camera movement, zoom in, zoom out, change of point of interest. However, when I go to render the composition, it looks completely different. Layers are intersecting oddly, and the movement and zoom is completely off.
I have recorded the scene in preview to show the difference between the two
https://www.youtube.com/watch?v=C-MNpay_fmg&feature=youtu.be (comp preview)
https://www.youtube.com/watch?v=_DXiWdTZLe8 (actual render)All of the layers in the comp are in 3D mode, and all are parented to the Null object. I’ve never experienced this before, and can’t figure out what is causing it to happen!
Thanks
