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2D – not fluid issue
I have a little bit of a problem that is most likely easy to solve. I have a NULL attached to a camera – it pulls away in Z space from a poster. On the way to its second position, some of transparency from the edge of the background shows for a split second. No problem, so between the two keyframes, I put another keyframe that will pull the camera over to the left, so as the little section of transparency does not show through. It works, but the animation now looks very contrived and jarring. I figured I would try EASY EASE and still it looks weird. If I was going from point A to B, but I need some tweaking inbetween so it looks right, how can I ensure it is fluid on the path?