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2d logarithmic scale controller
I’m trying to recreate a camera move in 2d which tracks straight in, and with a slight vetical position change.
Effectively there is just a foreground object and a background layer (made up of lots of massive raw image sequences, so I’m reluctant to use a 3d camera.)
Does anyone know a cunning method with expressions I can use so that the foreground object scale and position get exponentially greater in realtion to the background scale, or vice versa?
If I parent the backround layers to a null A, the foreground object to null B, and control them both somehow with null C?
I tried looking around in other posts but my knowledge is such that I’m not sure what I’m looking for, or how I’d implement it. Would it be simpler for me to just go brave with 3d layers?
Any suggestions would be warmly recieved
B