Activity › Forums › Apple Final Cut Pro Legacy › 24p to 25p?
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Jeremy Garchow
October 24, 2007 at 1:54 pm[Dejan ?pagnut] “4% sped up audio done properly is much less of a problem than a one frame stutter each second as that is almost unwatchable.
“I totally agree.
[Dejan ?pagnut] “Most of the equipment in Europe will play 24fps DVD just fine. “
and a straight NTSC one, for that matter.
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Jeremy Garchow
October 24, 2007 at 3:23 pm[Dave LaRonde] “I always run to AE when I have a problem!…Then it simply becomes a matter of dropping the pitch. Sounds like a piece of cake to me!”
This is getting way out of hand. This is exactly what Cinema Tools does with the click of a button. Very neat, very clean, no AE, no new media. Take the audio from the new file, pitch it down, and done.
Jeremy
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Jeremy Garchow
October 24, 2007 at 3:31 pm[JeremyG] “ake the audio from the new file”
Actually, it would be more accurate to say take the audio from the conformed file as the file stays that same. No recompression.
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Dejan Spagnut
October 24, 2007 at 4:13 pmYes. AE will render new audio as well. But I always use that just as a guide, and give an aiff to the audio people to retime it with some more precise audio tools. You can just barely hear the difference, but it is there…
When properly done audio speed change was only noticeable to the musicians themselves and only when I told them what I have done.
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Dejan Spagnut
October 24, 2007 at 4:18 pmI used AE just because I needed to resize the image, for just changing the frame rate Cinema Tools will do.
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Jayo2007
October 24, 2007 at 8:48 pmThanks for all the input. How accurate should I be in the pitch shift to get the absolute best results?
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Dejan Spagnut
October 24, 2007 at 11:51 pmThat is more of a question for the audio people, but as long as you know what is the new length of a sound file you are aiming, you can dial in the speed in soundtrack pro or pro tools.
You can even use some high quality audio plug-in for retiming and pitch shifting. The best thing is – it is all non-destructive, you can experiment and preview what you are doing… even consult the performers and hear what they think of it… Don’t bother with science and math behind it…
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