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Activity Forums Apple Final Cut Pro Legacy 24fps animation project started in a 29.97 sequence

  • 24fps animation project started in a 29.97 sequence

    Posted by Binkylongtooth on February 22, 2006 at 6:05 pm

    Author: jeff p ()
    Date: 02-22-06 00:04

    Hi folks,

    Started an animation job today. The animation will be done in Flash, composited in After Effects, and edited in FCP 5. The animators will be getting their timing, frame counts, and lipsynch from small reference quicktimes generated from an animatic (still storyboard images + animation tests + sound; also known as a Lyca Reel) which was created in FCP 5 by another editor.

    In animation, we usually work in 24fps and I was led to believe that this project would be as well, yet when I checked the settings, I noticed that the entire sequence’s time base was set to 29.97!

    Now, I need to provide the animators with accurate frame counts in 24fps and was going to apply the timecode filter to each quicktime. I was also planning on using the animatic sequence all the way through the process – replacing the rough storyboards with finished animation as they became available.

    Is there a way I can convert this sequence to 24fps without incurring alot of damage? How do you think I should proceed?

    Thank you for your time and knowledge.

    Michael Buday replied 20 years, 2 months ago 2 Members · 3 Replies
  • 3 Replies
  • Michael Buday

    February 23, 2006 at 9:05 am

    The first question is, are the animation files themselves also 29.97? Or are they 24fps?

    If they’re already 24fps, then you can copy the all the clips in the old (29.97) sequence and paste them into a new 23.98 sequence, however, you may have to futz around with the source IN/OUT’s in order to recreate what you’ve got in the old sequence. If the animations are 29.97fps, you’ll end up with TRT differences of several frames on the source clips

    If you’re going to be working at 23.98fps for the entire project, you should make sure that the animation files are running at the same frame-rate.

    Michael Buday

  • Binkylongtooth

    February 23, 2006 at 10:24 am

    Thanks Michael,

    I ended up doing just that today – futzing. The QT animations were all over the place with regards to frame rate, aspect ratio, pixel ratio… Good thing these are just roughs. I’ll have them all on the same page when we start cutting in the real animation…

    One thing I also noticed was that the audio waveforms of the sound files in the new sequence are off. The audio plays in synch with the vid, so it’s not a huge problem, yet I’d like to fix it if possible.

    Thanks Again,

    Jeff

  • Michael Buday

    February 23, 2006 at 6:26 pm

    The audio file waveforms being off could well be due to the frame rate issue. As soon as you can, make sure your animators get everything to you at the correct frame rate, resolution, aspect ratio, etc, and all should go smoothly.

    Michael Buday

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