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16-bit Super Nintendo Effect
Here is what we are doing…
In front of a green screen we are taking still images of actors posing so that we can animate a character as if he’s a character in a video game similar to the classic 16-bit Super Nintendo.
the only thing I’m trying to figure out is the best way to make the images seem pixelated like a 16-bit game console without loosing too much of the image to where you don’t recognize the character. What would be your favorite tool in AE that could create this 16-bit video game effect?
BTW, I’ve thought about (but haven’t tried yet since I just thought it up and am not at my AE computer) adding a basic cartoon effect first then pixelating it. I think it might make for a more realistic video game look. What do you think?
Jeff Bonano
http://www.bonanoproductions.com“I want to have a cool quote at the bottom of my signature, just like everyone else on the cow forum!” -Jeff Bonano