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Activity Forums Apple Motion 16 and 32 bit modes in Motion 2 break some filters…

  • 16 and 32 bit modes in Motion 2 break some filters…

    Posted by Lu Nelson on October 21, 2005 at 8:37 am

    I wonder…does anyone know why and for which filters one can (not) use 16 and 32 bit modes?

    I was disappointed to find that their new Basic 3D filter doesn’t work in 16 bit properly…

    really wish it did, as I need to use 16 bit mode to affect a linear-light gamma-corrected compositing effect, making images look like they were shot and faded in/out on an optical printer, while I’m using Basic 3D as part of a way to mimic a rostrum camera

    clarifying what I mean:

    https://www.dv.com/print_me.jhtml?articleId=159900513

    Lu Nelson replied 20 years, 6 months ago 2 Members · 2 Replies
  • 2 Replies
  • Doyle Rockwell

    October 21, 2005 at 6:43 pm

    Hey Lu,

    What do you mean when you say that Basic 3D doesn’t work in 16-bit? Can you be more specific?

  • Lu Nelson

    November 3, 2005 at 7:25 pm

    Well, it seems if you have a file set up with Basic 3D on it, then change the project to 16bit, it goes all wrong. It doesn’t seem to be able to compute it in 16 bit; it just looks like distortion; however, on later thought, this might be because in 16bit the graphics card can only handle smaller files…that is, in 8bit, you can’t animate anything bigger than 2048×2048 and in 16bit I’m sure this is actually more limited. Maybe a smaller file, like 1024×1024 would be able to render properly in 16bit with the Basic 3D effect, I don’t know, I have to try it

    LMN

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