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100% Transparent Object still creates an Alpha
I have a polygon-heavy model translated from a CAD file, and I’m trying to fade out the shell to show an interior element, but when I try to fade out the outer shell objects they disappear in the RGB channels but still produce an alpha in areas with high polygon densities.
Making the material 100% transparent or 0,0,0 alpha still leaves an alpha in some portions of the render. If I add a Display Tag and take the visibility down to zero the alpha will go away, but if I have it at 1% or higher I get 100% alpha in those problem areas.
After some tests it appears that the polygons’ orientation to the camera affects which areas show up in the alpha channel.
I’ve posted a 700 KB project file that distills down the issue. It includes a section of the model I’m using with one material with just Color and Alpha enabled. Alpha is set to Soft, Color: 0,0,0. The camera pivots around the model from frames 0-10. Render frame 0 and look at the alpha channel. I’m getting 100% alpha over part of the model.
Render frame 10 and the alpha is totally clear (no white visible in the alpha channel.)
Is this a bug? Some switch I’m missing?
I was hoping I could do this in one pass, but I’m thinking I might have to render the beginning and the end with an overlap and do the dissolve in After Effects, but that seems more complicated than it should be. I have the feeling I’m missing a checkbox somewhere.
I’m using R.11 on an Intel Mac Pro.
Thanks.
Shawn Marshall
Marshall Arts Motion Graphics
