Demystifying Post-Production: ZBrush and Substance Creative Workflows
Monday, June 12th at 5PM BST / 12PM EDT / 9AM PDT (1 Hour)
This Coming Week: Organic Techniques with ZBrush and Substance
We’ll create realistic skin textures for a creature using Substance 3D Painter and ZBrush. We will export the model from ZBrush to Substance 3D Painter, where we will apply high-resolution hybrid micro skin materials from Substance 3D Assets. You’ll learn how to customize the skin color, roughness, scattering and create scars, and how to export the textures and render the creature. You will also get access to the Substance Painter project file.
Missed a session? Don’t worry, watch all the recordings here.Missed a session? Don’t worry, watch all the recordings here.
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